David DeRuiter
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Rubble Rumble

Rubble Rumble is a first person shooter where players create the environment they play in. Place cover, vantage points, and hazards to screw over opponents and ensure victory!
Role: Lead Designer and Producer
​Team Size: 11
Duration: 4 Months
Engine: Unity
Download:
Picture

Responsibilities:​​

Lead Designer
  • Designed hazards such as the rock lobster, poisonous plant, crystal turret, and vanishing burst
  • Designed both magic missile and rapid fire power-ups
  • Designed and concepted the score screen
  • Worked closely with the programming team to ensure features were being implemented as they were designed
  • Communicated with the art team to make sure the hazard models represented the function of the item
  • Handled all of the design documentation of the project​
  • Implemented environment art for levels and menus

Producer

  • Headed meetings with industry mentors from High Moon Studios
  • Created a full road map of the project to make sure we were hitting our goals for each sprint
  • Organized and tracked progress of all 11 members of team
  • Used Trello for managing tasks
  • Led internal meetings with professors for progress updates​

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  • Projects
    • Rubble Rumble
    • Undead Postal Service
    • Village Builder
    • CheckUpp
    • GEL Library
  • About
  • Hobbies
    • Blog
    • Photo Mode Gallery
    • Uncharted 4 Level Design Blog