Yesterday marked our first full week of fully online classes at Michigan State. It has been pretty crazy over here, as it has been all over the world. This is definitely a learning opportunity. All meetings with our mentors from High Moon are now over voice chat rather than group video calls.
The team is still hard at work over here. The main updates from this week are:
New build phase UI
New buildable 'Jump Pad' in game
New buildable 'Wrecking Ball' in game
Second Golem rigged and animations are being finalized
Since the last dev log, us students at Michigan State University have had our spring break. Many of the game dev students (myself included) were on a west coast trip where we visited game studios. It was really awesome to see how a AAA studio operates, and how similar and different their development processes are to ours.
Since it was spring break, and most of the team was on the trip, not a whole lot of work has been done for Rubble Rumble. Mainly small fixes and some switching of our score screen, which can be seen down below. Also below, is a little gameplay demo that we whipped up for the President of High Moon Studios. He couldn't make it to our actual meeting, so our mentors from High Moon passed this off to him.
Another interesting note about what's going on currently, is that as of about 2 hours ago from me typing this, all MSU classes have gone fully online due to the Coronavirus. Classes will be online until April 20th, and possibly further if need be. This hopefully should not affect our development, but will definitely be an interesting to work around.